- Edit (TBD)
Save the Salamanders!
Description
Sit start right hand side pull left hand on a small rounded jug, pull off the ground and make a move out right to a good crimp rail; keep yourself off the ground and bump the right hand further out right through a couple of crimps to a slopey jug, stay tight and off the ground while switching feet to the right side, match the jug out right and mover up to a good vertical edge. The climb chills out from here. Match the edge and you can stand up into a stance where the route ends with a traverse off right or hop down. If you want to continue to the top of the wall, you can link into one of the solo/TR lines to one of the two bolted anchors.. Curran's variation Damn Them All tops out by continuing straight up via some crimps and a blocky flake, then following the crack left to a highball finish straight up to the left of the two bolted anchors. The top out is not hard but uses insecure sloper holds up high. Consider it a solo if not roped up (ed. writeups of the original highball/TR lines to come after some more scrubbing)
Location
Along the Hemlock Ledges, just past the hill up to Supernormal. This climb is in between Okay If I Have 3 Eyes? and the Treehouse problem.
Protection
Lowball if done with the usual drop off finish. If topping out use a rope and a couple biners for a TR off the left pair of glue-in bolts and chains (recommended) or several pads and a good spot and don't fall off the top.
Routes in Deadwood
- 3Save the Salamanders!5.8Bouldering