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MapOcarina of Time
Description
Sit start problem climber's right of
Zelda Rails
.
Begin seated with your left hand on a good in-cut jug, and with your right hand on the underside of the arête. Move up the arête by switching into a mantle with your left hand in combination with an memorable right heel hook. This allows access for easy top out climbing above.
Ocarina of Time
in combination with
Zelda Rails
and
Zelda Dyno
makes for a fun circuit, and a great pre-project warm up on your way to
Midnite
.
Another variation also exists starting three moves lower on the (now) dirty v1 dihedral start, and traverses left into the start described above for
Ocarina of Time
. This alternative start might add a grade as well.
Protection
Pads
Routes in Rails
- 3Ocarina of TimeV3Bouldering