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Peak Mountain 3

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Description

Start with the left hand as low as you can* on the arete, and right hand on the juggy sidepull. There’s an obvious foot centered between your hands. Get up to the huge well-chalked shelf by way of some of the intermediate holds, match on/near it, then throw out left to the top arete and top out. Probably the most difficult part of this problem is not dabbing your ass on your pads.* There are two distinct chalked sections down low on the left arete. Some people may start on the higher of the two. My vote is always to start as low as possible (and thus, here, to make your first move be a a left-hand bump to the higher part of the arete), but do whatever lets you sleep at night, it's just a rock in the woods.

Location

Immediately to the left of Diesel, on the same face. Finishes the same final holds and exit as Unleaded.

Protection

Several pads would be helpful — there are a few large and awkward rocks in the landing. A spotter isn't the worst idea, but not strictly needed.