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MapField Trips and Drop Outs
Description
Although tall and scary looking, this is a classic high ball and feels very secure on every move. I was surprised how many times I had walked past this one before climbing it to find it was one of the best jug halls in the park.
Sit start for extra or just start on the big pocket center face. Work your way up to nice juggy knob. The crux is pulling off of this knob and moving past the "do not fall" zone to a deep pocket and then up and over the top out.
Location
This climb is between "Too Much Adderall" and "Entrance Exam". The start is almost the same start as "Too Much Adderall' and branches right into a jug then straight up the face.
Protection
Three Pads and a spotter.