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Peak Mountain 3

Broken Dreams

FA Ian Kirk, Jordan Katz
CREATED 
UPDATED 

Description

Start in the cave with an exciting and steep start to get things going.  Continue past the steep stuff to more moderate vert terrain.   Pull a move to gain the slab face and continue to more vert terrain.  High clip the last bolt if you can and launch into the crux that will test your reach or lock off strength.   If you fall, join the list of people with broken dreams of sending.  Grade probably height dependent.

Location

Starts in steep section on far left side of the cave.  

Protection

10 bolts + anchors.  Stick clip the first and make sure your belayer is ready to pull in slack as you dyno near the start.  If the belayer is much lighter, it might be a good idea to anchor them to the nearby tree if you are uncertain of your dynoing abilities.