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Peak Mountain 3

King Tut's Tomb

FA Jim Yoder, Steve Carlin 2002
CREATED 
UPDATED 

Description

Three-star moves, but some two-star rock. King Tut's Tomb starts on the right wall of an obvious cave. Boulder to a bolt, then crank on a positive but fragile edge/flake to clear the roof (first crux). If/when this hold blows, the move will likely get a helluva lot harder. Continue up edges on good rock to a steepening wall. Crimps (second crux) lead to a great (but hollow-sounding) jug.

Location

Middle of the wall, starts out of the obvious cave.

Protection

6 bolts, anchor.